This is a simple game inspired by Flappy Bird. Click/touch the screen to fly the dragon, collect only the candies that the dragon think of and avoid the other candies.  The game is over after 100 seconds or if the dragon lose all the health.


  • infinite scrolling background
  • toggle music/sound  on and off and save it so it remember next time
  • randomly picked and positioned candies
  • you get score if you collect the candy the dragon think of
  • the dragon lose health if it collide with a candy that he doesn't want
  • health bar to display health of dragon
  • display score at the end
  • everything can be customized by changing values of variables

The source is available for the following engines:

  • AppGameKit 2 Tier1
  • GDevelop5
  • Godot3 Mono (C#)

AppGamekit requirements:

GDevelop requirements:

Godot3 requirements:

  • Godot3 Mono version (3.1 recommended)
  • Mono SDK Link
  • basic knowledge of Godot project structure (nodes and scenes)
  • some experience with C# and OOP

NOTE: Images, Fonts and Sounds included with the source code for demonstration purposes only, no commercial use allowed. The actual project file is free to use for any purposes.

Have fun!


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CandyDragon-Android.apk 25 MB